However, players can inspect saplings and young trees to find out what they will grow into to avoid interacting with evil trees they may not have the required levels for. This also applies to nurturing trees, even if players do not have the required levels to chop or burn the fully grown tree. Interacting with a tree at any stage of its development will count as one of the two daily trees. Woodcutting urns do not fill from chopping at an evil tree however.
Players near an evil tree may see roots attack at them and they will exclaim 'What was that?' giving a sign that an evil tree is nearby.įarming, Firemaking, and Woodcutting experience boosters can be used with this D&D: As such, it is possible to world hop to find another evil tree in the regrowth time period.
The evil tree spawns approximately two hours after the death of the previous tree, which is world-dependent. The evil tree is a Distractions and Diversions available to both members and free-to-play players, that can be done twice daily, resetting at 00:00 UTC.